How can game objects be hidden in the game view?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

Game objects can be hidden in the game view by utilizing the Layer property. In Unity, each game object can be assigned to different layers. The layer system allows you to control the visibility of objects based on these assignments. You can set the camera to ignore specific layers, meaning that any objects assigned to those layers will not be rendered when the camera is viewing the scene. This is particularly useful for managing complex scenes where certain objects may not need to be seen or interacted with, such as background objects or debug elements.

The other options do not effectively hide objects in the game view. Modifying color properties or changing materials might alter the appearance of an object but won't make it disappear from view. Similarly, simply adjusting the size of an object does not hide it from the game camera; it merely changes how large or small the object appears in the scene. Utilizing the Layer property is the most direct and effective way to control visibility in Unity's game view.

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