How can you achieve a clear material appearance similar to water or glass?

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Achieving a clear material appearance similar to water or glass often involves making adjustments to the rendering properties of the material. Changing the rendering mode to transparent is a crucial step in this process. By setting the rendering mode to transparent, the material can correctly simulate the effects of light passing through it and interacting with the environment. This includes refractions, which create the illusion of depth and clarity typically seen in clear liquids and glass objects. The transparency rendering mode allows for blending with the background, resulting in a more realistic portrayal of materials that are transparent.

On the other hand, increasing the object's size does not inherently affect its material properties or how light interacts with it. While a reflective material can contribute to the visual quality of a clear substance, it alone does not address the fundamental requirement of transparency. Applying a normal map adds detail to the surface texture but does not directly facilitate transparency, which is the essential attribute needed for materials like water or glass.

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