How can you opt out of including animations in FBX import?

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Opting out of including animations during the FBX import process can be done by not checking the “Import animations” box in the import settings. This option allows users to have precise control over what assets are imported into Unity from their FBX files. By unchecking this specific setting, users can exclude unwanted animations, ensuring that only the necessary components of the model, such as the mesh and textures, are included in the Unity project. This is particularly useful when working with complex animated models where animations may not be needed for a particular project or scene.

In contrast, leaving the animation section blank does not directly address the import settings and may still result in animations being included if not configured properly. Additionally, choosing to include “Import animations” in settings would do the opposite of opting out, ensuring that animations are indeed imported. Using a different file type for imports may sidestep the issue, but it does not provide the flexibility of the FBX format's various import options, including managing animations explicitly. Therefore, the most direct and effective method to manage animation imports from an FBX file is to not check the “Import animations” option.

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