In Unity, what property would you adjust to modify an object's reflectiveness?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

To modify an object's reflectiveness in Unity, adjusting the metallicity property is the most effective approach. Metallicity influences how much light is reflected off a surface, which directly contributes to the object’s overall shine and luster. This property helps define the balance between a glossy surface and a dull one, allowing for realistic materials that simulate various metals.

When you increase the metallicity, the surface reflects more lighting, which can produce a sharper and more defined reflection, typical of metallic materials. The shader used in Unity often utilizes this property to create visually appealing and realistic effects in materials, making it essential for artists focusing on the appearance of 3D objects.

Other properties such as transparency, color, and texture play different roles in defining an object's appearance. Transparency affects how see-through an object is, color primarily defines the base hue of the material, and texture adds detail but does not directly influence how reflective the surface is. Hence, for increasing an object's reflectiveness, metallicity is the correct property to adjust.

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