To adjust a mesh's transparency in Unity, which property must be changed?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

In Unity, adjusting a mesh's transparency primarily involves modifying the Rendering Mode of the material assigned to that mesh. The Rendering Mode determines how a material behaves in relation to lighting and transparency. When you want to set a mesh to be transparent, you typically change its Rendering Mode to one of the transparent options available, such as Transparent or Cutout. This effectively allows the material to blend with the background and interact with light in a way that simulates transparency.

The other options do not directly influence the transparency of a mesh. For example, the Reflection Mode is related to how reflective a surface appears, Mesh Type describes the geometry of the mesh itself (like whether it's a mesh or sprite), and Shader Type refers to the type of shading effects applied, but it does not specifically dictate transparency behavior without the correct Rendering Mode. Adjusting the Rendering Mode is key to controlling how transparent the mesh appears in the scene.

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