What action should you take to start setting movement in the Animation Window?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

To initiate movement in the Animation Window, clicking on the record button is essential. This action allows you to enter a mode where any transformations or animations you make to objects in the scene are recorded as keyframes. When you press the record button, Unity begins tracking the changes you implement, which may include position, rotation, scale, or other properties of the selected object. By doing so, you can create smooth and synchronized animations that can later be played back during the game.

While pressing the play button allows you to preview animations, it does not enable you to create new movements or modifications. Similarly, dragging an object in the scene or selecting an animation frame may change its properties temporarily but won't record those changes as part of an animation unless the record button is actively engaged. Thus, the correct action to begin setting up movement in the Animation Window is to click the record button, which sets the framework for animating elements within your scene.

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