What are Lightmaps used for in Unity?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

Lightmaps are a vital part of Unity's rendering approach, particularly for optimizing the lighting on static objects in a scene. They work by storing pre-computed lighting data, which is baked into textures, allowing for dynamic lighting calculations to be minimized during gameplay. This results in improved performance because the lighting information, including shadows and light interactions, is already calculated and applied to the static objects in the environment.

Using lightmaps effectively allows developers to create scenes with complex lighting without the computational overhead of recalculating lighting in real-time. This technique helps maintain high frame rates, especially on lower-end devices, while still delivering visually stunning graphics. Static objects do not move or change state, making them perfect candidates for this type of optimization.

In contrast, storing character animations, enhancing audio quality, or creating user interfaces involves entirely different systems and requirements and does not relate to the purpose of lightmaps.

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