What are the two types of camera projections in Unity?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

In Unity, the two types of camera projections are perspective and orthographic.

Perspective projection simulates how the human eye perceives the world, creating a sense of depth by making distant objects appear smaller than those that are closer. This mimics the natural way light travels and objects are viewed in real life, resulting in a more immersive and realistic experience for viewers in 3D environments.

On the other hand, orthographic projection does not foreshorten objects based on their depth. Instead, it maintains all objects at the same scale irrespective of their distance from the camera. This type of projection is often used in 2D games or in specific 3D applications, such as architectural modeling, where measurements need to remain consistent, and there is less emphasis on creating a sense of depth.

Understanding these two projection types is essential for developers and artists working in Unity, as they significantly influence how scenes are rendered and perceived by the player.

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