What determines if a spotlight is baked, real-time, or mixed in Unity?

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The factor that determines if a spotlight is baked, real-time, or mixed in Unity is the light's mode. In Unity, each light source has settings that define its functionality in the context of rendering. These modes are essential for optimizing performance and achieving the desired visual output.

When a light's mode is set to baked, it means that the lighting effects are pre-calculated and stored into lightmaps, which can greatly enhance performance since the lighting does not have to be recalculated during gameplay. This is ideal for static environments where the light doesn't change.

If the mode is set to real-time, the light will affect the scene dynamically, responding to changes during gameplay. This is best for scenarios where interactive lighting is needed, such as in games with moving objects or changing environments.

A mixed mode allows the spotlight to contribute light in both baked and real-time scenarios, providing a balance that can optimize performance while still offering dynamic lighting when required.

The other options, such as the light's position, intensity, or angle, do not define the type of lighting mode; rather, they influence how the light appears or interacts with the scene, not the underlying rendering method used by Unity.

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