What do the terms "Splat Map" or "Height Map" refer to?

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The terms "Splat Map" and "Height Map" specifically refer to textures utilized in defining terrain features and elevation within a game environment.

A Splat Map is particularly useful in terrain systems, as it encodes different texture information used for blending various materials on a landscape, such as grass, dirt, rock, and so forth. It allows for complex, realistic terrain by controlling how different textures mix in specified areas.

A Height Map, on the other hand, is a grayscale image where different shades indicate elevation levels. Darker areas represent lower elevations, while lighter areas indicate higher elevations. This is crucial for creating 3D terrain shapes and undulations, allowing artists to sculpt landscapes accurately.

By using these maps, developers can create rich and immersive environments that reflect diverse topographical features and materials, significantly enhancing the visual quality and realism of the game world.

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