What information does a transform contain in 3D space?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

A transform in 3D space is a fundamental concept in Unity and many other 3D environments. It specifically holds information that defines how an object is positioned, scaled, and rotated within the 3D scene.

Position determines where the object is located in the 3D coordinate system, defined by its X, Y, and Z coordinates. Scale indicates how large or small the object is relative to its original dimensions, while rotation specifies how the object is oriented in 3D space, often represented by angles around the three axes.

The other options contain information that is not part of a transform. Vertex data and surface textures pertain to the mesh and materials of an object rather than its positioning or orientation. Sound levels and visual effects are elements associated with game mechanics or artistic effects but are not relevant to the transform properties. Lastly, stating that a transform only contains the position does not encompass the complete role of a transform in defining an object's full presence in a 3D environment, which also includes scale and rotation.

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