What initial setting must be changed to begin slicing a sprite sheet?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

To begin slicing a sprite sheet in Unity, the correct initial setting that must be changed is the Sprite Mode to Multiple. This setting is crucial because it determines how the texture will be interpreted by Unity. When you set the Sprite Mode to Multiple, you inform Unity that this texture contains multiple sprites that can be extracted or sliced from the larger image, allowing you to use them individually in your project.

Once this mode is selected, you can then proceed with slicing the sprite sheet using the Sprite Editor, where you can define the boundaries of each individual sprite. This workflow is foundational in 2D game development as it enables developers to manage and organize their visual assets effectively.

While other settings like Edit Mode and Texture Type are important, they do not directly facilitate the slicing process. The Import Settings to 2D option, while useful for certain configurations, does not specifically activate the ability to slice sprites from a texture. Therefore, changing the Sprite Mode to Multiple is the first and essential step in preparing a sprite sheet for use in Unity.

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