What is the effect of adjusting light probes in Unity?

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Adjusting light probes in Unity primarily improves lighting interactions with dynamic objects within the scene. Light probes are used to capture and store the lighting data of the surrounding environment, allowing dynamic objects—those that move or are not baked into the static environment—to receive light that approximates the real-time environment’s lighting conditions. This means that as these dynamic objects move, they can be influenced by the same lighting that affects static objects, resulting in a more natural and visually cohesive appearance.

Light probes are especially important in scenarios where you have a mixture of static and dynamic content. By strategically placing light probes throughout the scene, artists ensure that the dynamic objects respond appropriately to changes in lighting, including the direction and intensity of light sources, shadows, and reflections. Without light probes, dynamic objects may appear disjointed from the scene, lacking the depth and realism that comes from consistent lighting.

The other options focus on effects not directly tied to light probes. Particle effects, sound dispersion, and color grading are managed through different components and settings in Unity, making the primary function of light probes distinctly about enhancing dynamic object interactions with lighting.

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