What is the method used to slice sprite sheets into several sprites?

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The method that slices sprite sheets into several sprites based on the number of cells is known as "Slice by Cell Count." This technique works by dividing the sprite sheet into a specified number of equally sized sections or cells, which makes it particularly useful when the sprites are arranged in a grid format.

When using this method, the user specifies how many rows and columns the sprite sheet should be divided into, allowing for consistent spacing and alignment of the individual sprites. This is an efficient way to generate sprites, especially when needing to maintain uniformity across similar assets.

The other options focus on different criteria for slicing but do not perform the same function as "Slice by Cell Count." For example, slicing by color count targets specific color ranges or variations but doesn't provide a systematic way to segment a sprite sheet. Options that slice by width or height would require knowledge of the specific dimensions of sprites, which can vary significantly, and may not yield evenly sized sprites if the dimensions are not uniform.

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