What is the primary tool used to create and edit animations in Unity?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

The Animation Window is the primary tool used in Unity for creating and editing animations. This interface allows artists and developers to manipulate animation clips, set keyframes, and view the property curves of animated objects. Within the Animation Window, you can see all the components of your animations laid out clearly, which makes it easier to create complex animations by adjusting individual keyframe values in relation to time.

The Animation Window's functionality is critical for animating characters and objects, as it provides direct access to modify properties like position, rotation, and scale over time. This specialized tool offers features such as recording new animations, playing them back, and organizing them into clips, making it an essential part of the animation workflow in Unity.

While other tools, like the Animator Panel and the Timeline Editor, contribute to the broader animation system in Unity, they serve different purposes. The Animator Panel manages states and transitions between animations while the Timeline Editor provides a more cinematic approach, allowing for sequencing complex events. However, for the fundamental task of creating and editing individual animations, the Animation Window is the go-to tool.

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