What is the rendering behavior of multiple cameras in a single scene?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

In a Unity scene, all cameras can render simultaneously, allowing developers to utilize multiple perspectives or views. Each camera can have its own settings, such as field of view, depth of field, or rendering order, and can render different layers or objects depending on how they are configured.

When multiple cameras are present, they can be used strategically to create effects like a split-screen or to have a UI overlay rendered on screen without interfering with the main game's camera. Unity processes all enabled cameras in the order determined by their depth value, which allows for flexible rendering setups tailored to the needs of the scene.

This capability enables complex visual presentations and allows for a more dynamic experience, making it essential for leveraging Unity's tools to create rich interactive environments.

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