What is the role of the “Hierarchy” panel in Unity?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

The "Hierarchy" panel in Unity serves as a crucial organizational tool within the editor. Its primary role is to display all GameObjects that are part of the current scene. This includes everything from the main characters and enemies to background objects and environmental elements. Users can utilize the Hierarchy to easily arrange, select, and interact with these GameObjects, allowing for effective scene management.

Each GameObject in the Hierarchy can be parented or grouped with other GameObjects, creating a structure that simplifies complex scene relationships and allows for efficient manipulation in the editor. Changes made to an object in the Hierarchy immediately reflect in the scene view, making it an essential part of the development workflow in Unity.

In contrast, the other options refer to different functionalities within Unity. The project folder is managed through the "Project" panel, lighting settings are adjusted in the "Lighting" panel, and game statistics would typically be accessed via the "Game" view or profiling tools, rather than through the Hierarchy.

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