What technique is used to slice a sprite sheet for equal-sized sprites in Unity?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

The technique used to slice a sprite sheet for equal-sized sprites in Unity is known as "Grid By Cell Count." This method allows you to define how many rows and columns you want the sprite sheet to be divided into, which ensures that each resulting sprite is of equal dimensions. When you specify the number of cells, Unity automatically calculates the size of each individual sprite based on the overall size of the sprite sheet and the specified grid layout. This is particularly useful when dealing with sprite sheets created in a uniform grid format, as it streamlines the process of extracting multiple sprites for use in your game without needing to manually specify dimensions or positions.

Other methods, such as slicing by image size or manually slicing, can be less efficient for equal-sized sprites. Slicing by aspect ratio would not guarantee equal sizes since it focuses on maintaining the original aspect ratio of the images, which might lead to varying sprite dimensions when extracting from the sheet. Thus, focusing on cell count is the most direct and effective means to achieve uniformly sized sprites.

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