What tool should be used to change the aspect of vertices in a Unity model?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

The Vertex tool is specifically designed for manipulating the individual vertices of a model within Unity. When changing the aspect of vertices, it allows artists to directly select and modify vertices, adjusting their positions to create precise shapes and details in a mesh. This tool offers a direct manipulation approach, enabling artists to sculpt and refine the model's geometry at a level of detail that other tools do not provide.

In contrast, the Transform tool primarily adjusts the position, rotation, and scale of entire game objects rather than individual vertices. The Mesh tool in Unity focuses on working with mesh-related functions, but it does not enable the level of direct vertex manipulation like the Vertex tool does. The Scale tool, while useful for resizing objects, applies scaling uniformly and does not allow for targeted adjustments to the mesh's vertices. Therefore, for the task of changing the aspect of vertices in a model, the Vertex tool is the most suitable and effective choice.

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