Where do you go to set the position, rotation, and scale of a game object?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

The Inspector panel or gizmos in the scene is the correct choice for setting the position, rotation, and scale of a game object. In Unity, the Inspector panel is a key interface element where you can select a game object and then modify its properties, including the Transform component, which directly controls position (X, Y, Z coordinates), rotation (in degrees along the X, Y, Z axes), and scale (how large or small the object appears).

Additionally, while you can manipulate objects directly in the Scene view using gizmos—like the move, rotate, and scale tools—this method provides a more visual and intuitive approach to adjusting these properties. The combination of the Inspector's numerical input fields and the Scene view's interactive tools gives users a comprehensive way to define how game objects are placed and oriented in the game environment.

The other options do not adequately connect with the task of modifying those specific properties. The Game view and project settings are not used for modifying the physical attributes of game objects directly. Instead, the Game view serves as a preview of how the game will look during gameplay, while project settings involve broader configurations for the game as a whole. Similarly, the Hierarchy window is used to manage the structure of game objects, whereas

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