Where does an animation begin and end in Unity?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

The correct answer is that an animation in Unity begins and ends on the keyframes. Keyframes are specific points in time within an animation timeline that define the values of an object’s properties at those moments. When an animation is played, Unity interpolates the values between these keyframes to create smooth movement and transitions. This means that the state of a game object at the first keyframe represents the start of the animation, while the state at the last keyframe signifies the end of the animation. Therefore, identifying and managing keyframes is critical for animators when creating animations, as they define the critical moments that shape the motion and changes of the animated object.

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