Which file format is commonly used for importing 3D models into Unity?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

FBX (Filmbox) is a widely used file format for importing 3D models into Unity for several reasons. First, it supports complex animations, including skeletal animations and morph targets, which are essential for creating dynamic characters and interactive objects in games. This format also preserves materials, textures, and other related data, allowing for a more seamless integration into Unity's environment.

Additionally, FBX is optimized for performance and compatibility, making it one of the preferred formats for game development and pipelines that utilize 3D assets. Its support for both static and animated models is vital, as it enables artists and developers to work with a single format for a variety of asset types.

While other file formats like OBJ and 3DS can be used for importing models into Unity, they may not support all the advanced features and data that FBX does. For instance, OBJ files typically do not contain animation data, limiting their usefulness for animated characters or moving objects. Blender’s native .BLEND format is also less commonly used directly in Unity, often requiring conversion to a more compatible format like FBX for proper functionality.

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