Which setting is essential for animating using a sprite sheet?

Prepare for the Unity Certified User – Artist exam. Practice with interactive content that includes multiple choice questions with hints and explanations. Get ready to showcase your Unity skills!

To animate using a sprite sheet, it is essential to set the sprite's Texture Type to 'Multiple'. This setting allows the sprite sheet, which contains multiple images or frames in a single texture, to be sliced into individual sprites. By selecting 'Multiple', you can use the Sprite Editor to define the boundaries of each frame, which can then be used for animation transitions in Unity.

In contrast, other settings like 'Single' or 'Static' don't cater to the needs of sprite animation. When set to 'Single', Unity treats the entire sprite sheet as a single image rather than a collection of individual frames. Similarly, setting it to 'Static' implies that the texture won't change at runtime, which contradicts the need for dynamic frame switching during animations. Therefore, the 'Multiple' setting is critical for effectively utilizing sprite sheets in animations, as it enables the extraction and usage of each frame as an individual sprite.

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